Medieval artwork requires knowledge of how to use context in order to understand what’s being portrayed. Slytacular: We approach historical artwork differently than the norm, where we create a “what if” situation of the more plausible sources – equipment that represents something real and functional, but not seen commonly or in physical artifacts. We want the players to feel the technological changes in their units.ĬA: How does MK1212 interpret sources compared with other mods? Similar to how the Roman Empire had a massive Marian Reformation in the ROME II games, units are automatically upgraded to the next century or tier. MK1212 is also designed to emphasise the advancements of technology through time. Then, we add stats based on the professionalism and training the unit has. Our unit design starts with a base, and we use the unit visuals (armour/weapons) as a guide to how we build the unit statistically.
Slytacular: We use historical sources as direct inspiration for game design, rather than using historical sources as a bible in a sense. In particular, we could use some more help with building models, Eastern unit rosters, and 2D art – people can join our Discord if they’re interested.ĬA: How does MK1212 stand out from other mods? We welcome anyone who is willing to learn and we are always looking for fresh blood. Warman is the modder who founded the project and team leader. Other senior members include Slytacular, our dedicated modeller, and Ltd, who does the rigging of our custom models. Finix is our 2D art wizard who’s been with the project for six years. You_Guess_Who is in charge of our unit stats and balancing. Zsimmortal got the campaign mode off the ground as well as making rosters for some of our Eastern factions. Banskie and Azrien are our unit roster workhorses, focusing on making high-quality units and rosters. DETrooper is our resident scripting wizard who is responsible for many of the rich campaign mechanics. Warman: Our team has grown over the years, with people coming and going. We’re effectively focusing on the transition from the Norman period to the Renaissance Era. There was a lot going on! The 13th century also represents a time of hyper technological advancement which led to the advent of castles, gunpowder, and plate armour. The Mongols are about to enter the scene. Crusades are about to get underway in Cairo, Toulouse, and the Baltics. The Byzantine Empire is shattered into successor states.
The Battle of Las Navas de Tolosa occurs this year. The events of the Magna Carta are years away. We decided to keep it because a lot of important historical events were all happening around this time.
Total war attila mods dahan xinzheng mod#
Slytacular: We inherited the year from the previous mod team leader. Named after MEDIEVAL II: Total War and the Kingdoms expansion combined, the mod aims to be the defining Medieval experience in Total War modding. The mod also includes a rich campaign mode with a plethora of custom scripts and features. It features dozens of playable factions and thousands of units across three different centuries. It covers the high and late Middle Ages, starting in 1212 AD and ending at 1500 AD. Warman: Medieval Kingdoms 1212 AD (MK1212) is a total conversation mod for Total War: ATTILA. Today, we’re interviewing the makers of the popular Medieval Kingdoms 1212 AD mod for Total War: ATTILA, asking them what, why, and what future they envision for their mod going forwards – check it all out below. Here at Creative Assembly, we’re always impressed by the ingenuity of the Total War modding community across our titles both new and old.